Children’s Design at Middle School
When you think of children learning technology, what does that mean? Clearly, they’re learning to use technology on a daily basis, but what are the next steps? Many parents might expect children to learn about technology in more traditional ways like language acquisition and that’s true, but can kids as young as three build buildings with LEGOs to name a few?
This was the question posed in the December issue of Tech Times magazine which explored the pros and cons of “a kid-centered tech atmosphere.” Along with a growing push from scientists, children as young as three and more are being given the tools to learn to design and create in the future. This is not just marketing or an Easter egg hunt – this approach is real and it has made major strides for kids in schools, communities and at home.
“Children are starting to push back against the mother of all interventions… we’re trying to play this role,” says Brian Atwood, children’s clothing designer. Atwood is embracing technology in both his design and his stores. His stores that support Arduino-based furniture and projects have made their debut online earlier this year. “There are kids that want something that’s authentic. They don’t want to buy something off the shelf because it’s not on the ground of what they can actually build,” he says.
Where are these kids? Atwood’s new kid-centered store, The Little Computer, is an up-and-coming concept with young kids where they can use Play-Doh and go online to design a Lego-inspired house. Chris Canar, who owns the American shopping center, [email protected], opened his concept studio in Boston earlier this year after seeing the trend take off in South America. Canar quickly found out that kids are following that same path with is more like a technology museum where parents can come and learn and kids can be creative. The business model is not unlike tech science centers where children can get involved in projects as young as six months old, most of which children can create directly from the materials.
While some may be hesitant to let their children experiment with technology and technology in children’s education, the Forbes 90 Under 30 experts believe there’s a plus, plus. “Fluctuations with diversity in the workforce and a constant need to learn are changing how business gets done and education gets taught,” says Tech Times. “Children who can design things at a young age can make important contributions to society and help support the future workforce.”