ITAA Releases New Report Findings on the Use of Digital Technologies in the Classroom

ITAA Releases New Report Findings on the Use of Digital Technologies in the Classroom

ITAA Releases New Report Findings on the Use of Digital Technologies in the Classroom

(SALT LAKE CITY) – October 23, 2014 – Leaders of the Information Technology Association of America (ITAA) today released a new report, “iClass: Digital Games and Learning in the Classroom,” which finds teachers are using digital technology in the classroom in a vast majority of states and school districts, but many are using it in ineffective ways.

Specifically, the study found that 94 percent of teachers and 86 percent of administrators say digital technologies help students learn, with one-third saying it has either a “major impact” or “a moderate impact” on learning.

The survey found teachers are also using digital games to enhance instruction.

“Digital games continue to be a popular way for teachers to engage students,” said Dr. Rebecca Chapman, Principal Vice President for ITAA. “But the challenge for educators is helping students understand how to incorporate these skills into their everyday life. We believe this new report is a valuable resource for them to give teachers the tools they need to guide students in this new and engaging way.”

Read the complete report.

The report, which was conducted by the Boston Consulting Group in conjunction with ITAA, includes more than 1,000 statements from leaders in schools, districts, teachers, principals, parents, students and professors. The surveys were fielded in the spring of 2014, just after students returned to school in nearly every state. The findings are from 891 interviews with governors, superintendents, principals, teachers, and students, and 219 interviews with district leadership and directors of technology and curriculum.

“Teachers want to do more with technology, they’re learning from one another, and they’re excited about the potential to use digital games in an effective way to drive learning,” said Chapman. “The challenge for teachers is translating that excitement into student success. We hope the iClass Report will give them a great roadmap for how to deliver effective digital games and digital instructional materials in this new way of learning.”

Chapman also outlined the findings of the report in an article for the National Journal.

For the report, the Boston Consulting Group used a number of tools, including webinar series, e-mails, Twitter chats, a complete online survey, and the creation of a special website where survey results were analyzed. The group solicited expert views on strategies to improve the use of digital games and digital instructional materials in the classroom and then gathered and analyzed results from its surveys and discussions. The report can be found on the following link:

http://www.itaa.org/iClass/pdf

For more information about the report, visit the iClass website.

About ITAA

ITAA, the principal trade association of the technology sector, represents the companies that create, develop, and support software, services, hardware, and IT services businesses. ITAA member companies create and deliver value through the use of electronic information technology (IT), providing innovative solutions that drive innovation, productivity, and economic growth for clients in the global marketplace. ITAA has approximately 350 member companies. Learn more at www.itaa.org.

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