Real-life takeover: the end of the classroom
Recode’s Chris O’Brien recently wrote about the pending real-life takeover of interactive games:
According to a research note published by Jan Dawson of Jackdaw Research last Thursday, the shift is coming at a rate so fast that it won’t be long before students will become so good at getting the hang of using a tablet and smartphone that they won’t need any physical experience to get some course work done.
The report looks at how 3D environments, virtual reality, tablet-based platforms and smartphones will be the ways you master information and problem-solve.
It all starts with grade school where a school’s value system begins to shift from the structure of facts to analyzing the connection between information, context and emotions. This experimentation eventually becomes one of the most demanding academic tasks: research. A theoretical approach to research is supposed to be the key to improving education because it builds lasting relationships with learners and moves away from rigidity and monologue. But it’s not very practical when everything is managed by a keyboard, mouse and lecture slides.