You Must Master 5 Game Design Tips for Teachers

You Must Master 5 Game Design Tips for Teachers

The goal of a Dungeon Master is to create a game that encourages players to interact with each other and build relationships with players from other regions. From what we have learned in our game design studies, this could prove to be one of the most creative and fun ways to have fun in and out of the classroom.

These Game Design Studies conducted at The Hallmark Institute at Prince George’s Community College offer these 5 Game Design Tips and Techniques for Game Teachers:

1. Visit the Dungeon Master’s Loft Before You Call

The Dungeon Master’s Loft (Loft Full of Playing Cards) is where you go when you want to practice with anyone, ever. You can find it in the back of a local fantasy or tabletop gaming shop. It has a neat location so it’s easy to find even on the weekends. In some cases it’s referred to as the Dungeon Master’s Dungeon, or Dungeon Mite.

Research where you need to sit for the best vantage point to see the action. Many local printing shops do this for you. Get some equipment to play with and use resources. If you are trying to gain experience, you can even rent equipment. Since each game is different, you will want to try out different aspects of the game, like a treasure hunt or replacing cards in the Dungeon. Check in to see if the players have picked up on your suggestions.

2. Stay Centered

The best part about game playing is interacting with your friends. Playing is exciting, playing improves your skills, and playing lets you live out your dreams of winning. It also makes relationships easier to maintain with people you meet. But it takes a dedicated teacher. Your teacher has to make you feel comfortable playing. Your teacher could distract you with minor distractions, like a scorecard or the score of your previous game.

If your teacher is losing you, it’s probably because they have become distracted. So you want to find teachers that appreciate playing with you. Since you are allowing them to become more invested in the game, they have to feel there is a responsibility to keep you focused.

If your teacher becomes too rough on you, don’t let them. They are there to help you succeed, and you have to respect them for this. If you feel like they are pushing your limits, find someone new, or postpone a lesson to play the next day. This will give you a chance to check in with your teacher before your next lesson.

3. Figure Out Upfront the Behavior Your Game Will Allow

You need to understand the rules of your game before you start. You need to figure out how you can get your students to explore and learn from the game. Your game may allow for certain things that you won’t allow during your game. For example, a player may learn to avoid certain types of monster, to avoid clear objectives, and to investigate methods that you don’t allow.

4. When a Teacher Leaves the Room, Play

This tip is critical. If a teacher is constantly trying to get you to play their card, you have lost. If they are always trying to approach you while you are in the room, then you have lost. You will lose the game because they are trying to control you through their manipulation and manipulation will only lead to you losing. That is what happened to our student. They convinced her that he was responsible for his own actions and failed to give the warning that he couldn’t have influence over her decisions.

5. Redirect Your Teacher’s Incentives to Keep Students Happy

One final tip is to change the incentives the teacher gives to you. You need to realize that giving some perks to your students will motivate them. But if you’re giving your students wonderful rewards when they play, it’s not real. It’s only good will.

You need to find ways to reward students who learn the rules. As a player, you get feedback for when you test the rules. Teachers give feedback on how your students have studied the game and ask if they have made any mistakes. If your students are really helpful and hard working, you need to reward them.


We do not claim that Dungeon Masters will become teachers. The above tips will help make them more effective. We can all learn a lot from the skills needed to create a game that encourages you to have fun, find your student, and excel.

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